Microsoft acquires game publishers for USD 7.5 billion to boost XBOX

Microsoft announced the company's most-expensive video-game deal ever, acquiring ZeniMax Media, owner of the storied video-game publisher Bethesda Softworks, for 7.5 billion in cash. This unfamiliar company name has a series of subsidiaries and creative studios such as Bethesda, id Software, Tango Gameworks, etc.



The goal of Microsoft's move is to bring many classic IP and development resources of "American games" into its own hands, among which the more famous series include "The Elder Scrolls", "Radiation", "DOOM" and so on. After the transaction is completed, there will be more than 20 first-party game studios in Microsoft, and they will give priority to providing content for the XBOX host platform.


The games listed above will be added to the subscription service XBOX Game Pass promoted by Microsoft for monthly users to play at will.


With the evolution of hardware performance and network services, more and more investment is required to develop a masterpiece of the game. In the past two decades, the capacity of a 3A game masterpiece has soared from 600MB to 60GB, and the single price has only risen from US$40 to US$60. Many veteran studios cannot afford the high development costs and need to rely on platform companies such as Microsoft and Sony to achieve better development. For example, MOJANG Studio, which was sold for US$2.5 billion in 2014, developed the acclaimed "Minecraft".



As the next-generation game consoles PS5 and XBOX Series X are getting closer and closer, the promotion of exclusive game content by both parties is gradually strengthening. The PS5 was scheduled to open last week and sold out quickly, and the market demand is very strong.

(Images from the internet)